Grid Charge Maze Game
Plant a pulse, clear soft blocks, and reach the exit. Free, no signup, works on any device.
What this game trains and how it helps
Grid Charge is a short neon maze. You move a simple marker, plant a charge, and wait for a plus-shaped pulse to clear soft blocks. Hard walls stay put. The goal is to reach the exit, or to clear a marked node when one appears.
A trial is correct when you reach that goal without standing on the pulse. The pulse is a light burst on the grid, not a weapon and not a real explosion. Step into an alcove, let the cross flash, then walk the new path.
Early mazes are small and need one well-placed charge. Higher levels stretch the pulse one tile farther so you can clear a longer line. Two to five minutes is a comfortable session. The game is for anyone who likes a tiny maze — students, families, and curious players — not a medical test and not a promise of special results. Play for the little plan before you plant, then come back another day.
How to Play
- Move the glowing marker with the pad or arrow keys. Hard walls block you. Soft blocks do too until you clear them.
- Plant a charge on an empty tile, then step off the plus-shaped pulse before it fires.
- After a short fuse, the pulse clears adjacent soft blocks in a cross.
- Walk to the green exit. Later levels give a longer pulse reach.
Goal
Reach the glowing exit — or clear the marked node with a pulse. A trial is correct when you get there without standing on the pulse.
More games like this
Every game on PlayingMind targets a specific cognitive skill. Adaptive difficulty means the game adjusts to your level automatically, starting accessible and increasing the challenge as you improve. Each session takes two to five minutes.

